We organised a classroom design session with students and teachers of different departments in schools: English, Drama, Technology and Computer Science, and Object-based Learning Developers to decide on how best to make use of the wooden floor already there. Our aim?
To transform the classroom into an interactive distortion room for future educational purposes. We designed first and foremost with the students themselves: years 1-6 to cater to their needs first.
An Interactive Technological Clasroom is a learning environment which generates inquiry and creativity in learning.
Een Interactive Technological Classroom is een leeromgeving die tot de verbeelding spreekt en nieuwsgierigheid uitlokt. Een omgeving die leerlingen stimuleert tot actief leren en hun talent/competenties verder te ontwikkelen.
Binnen deze omgeving zijn inspirerende mobiele elementen nodig die de ITC en de andere klaslokalen met elkaar verbindt (kennis, onderzoek en ontdekken samenbrengt). Objecten vormen deze verbindende elementen. Ben jij al Objectwijs (© Makers van Morgen)?
English teachers together with computer science, art and technology teachers would like to be able to organise Gallery Walks in Student Exhibitions, where they can showcase real objects and language products such as flyers, posters, collages, and also other forms of their art work, would like to be able to incorporate technology, writing, reading, drama and debating lessons, speech activities, and collaboration through screencasting with interactive whiteboard tools or creating a VoiceThread with an object or a 3D-printed object.
These objects have the capacity to build connections between students and teachers, but they also hold potential for inquiry-based learning. The most mundane object can reveal a range of information if you ask the right questions.
Objectbased learning fosters analytical observation and critical thinking through cultural contexts, historical perspectives, and personal viewpoints. We can bring language content in context to life for students.
Also, we could engage students by making them analyse objects as a hook at the beginning of your lessons as part of a virtual (QR-code) or reallife museum and to create object stories.
We can hold Gallery Walks, and the classroom can be divided into galleries with small groups focusing on various subtopics within a theme.
We would like to set up a center rotation with “I Wonder”, “I Inquire” and “I Speech, “I Perform”, “I Read”, “I Listen”, “I Write” language fitness activities. Room N216 is spacious enough to use this as a permanent, innovative set-up in combination with a computer corner in which 15 (x 2) students can work, while in the same lesson we vary use of technological interactivity with drama exercises and movement.
A classroom could be used as a shared Computer Science and English classroom with a view to integrating Maker-Ed into both Computer Science and English (with the help of art, drama and technology teachers).